# Editor Resources

## Editor Actions

### Remove Brain System

This action will clean up a gameobject from all AIBrain, AIDecision and AIActions components.

#### How to Use

* Right click a GameObject in the Hierarchy window
* Select _The Bit Cave > Remove Brain System_

## Graph Utilities

### Node Collapsing

To make the graph (or subgraph) more readable, you can enable node collapsing for _AI Action_ and AI _Decision_ nodes. When enabled, this feature will show only the _Label_ field and the output connection.

When a node is selected, it will automatically expand to show all available properties.

#### How to Use

* Right click on a free spot in the graph/subgraph canvas
* Select _Enable Node Collapsing_/_Disable Node Collapsing_

#### xNode Preferences

The AIBrain Graph system is based on [xNode](https://github.com/Siccity/xNode), an open-source project by [Thor Brigsted](https://github.com/Siccity): some of the settings can be configured through the _Preferences_ panel (In the _Preferences_ panel, select _Node Editor_).





