MagicaVoxel to Unity
Tips on importing and using models in Unity
Last updated
Tips on importing and using models in Unity
Last updated
MagicaVoxel Version: 0.99.4.2-alpha
Exporting a .vox model to .obj and importing as is it in Unity will result in a weirdly placed pivot point.
In MagicaVoxel, before exporting the model, do the following steps:
Switch to World Editor (pressing the Tab key or clicking the dedicated button)
Open the Move section in the Edit column
Click the Ground button
Export the .obj file
Import it in Unity, this should fix the problem