MagicaVoxel to Unity
Tips on importing and using models in Unity
MagicaVoxel Version: 0.99.4.2-alpha
Exporting a .vox model to .obj and importing as is it in Unity will result in a weirdly placed pivot point.

The imported character has a wrongly placed pivot point
In MagicaVoxel, before exporting the model, do the following steps:
- 1.Switch to World Editor (pressing the Tab key or clicking the dedicated button)
- 2.Open the Move section in the Edit column
- 3.Click the Ground button
- 4.Export the .obj file
- 5.Import it in Unity, this should fix the problem
Last modified 3yr ago