MagicaVoxel to Unity

Tips on importing and using models in Unity

1. Wrongly Placed Pivot Point

MagicaVoxel Version:


Exporting a .vox model to .obj and importing as is it in Unity will result in a weirdly placed pivot point.


In MagicaVoxel, before exporting the model, do the following steps:

  1. Switch to World Editor (pressing the Tab key or clicking the dedicated button)

  2. Open the Move section in the Edit column

  3. Click the Ground button

  4. Export the .obj file

  5. Import it in Unity, this should fix the problem

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