> For the complete documentation index, see [llms.txt](https://thebitcave.gitbook.io/magicavoxel-resources/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://thebitcave.gitbook.io/magicavoxel-resources/resources/tools.md).

# Tools

This is a list of useful external tools

## Generic

* [FileToVox](https://github.com/Zarbuz/FileToVox): converts various file formats to *.vox* files
* [FileToVox LazyGUI](https://github.com/patrikroy/FileToVox-LazyGUI): minimal GUI for FileToVox
* [VoxMerger](https://github.com/Zarbuz/VoxMerger): merges multiple *.vox* scenes
* [IsoVoxel](https://github.com/tommyettinger/IsoVoxel): generates isometric pixel art from *.vox* files
* [vox2png](https://github.com/jemisa/vox2png): converts *.vox* file into layered sprites and writes them to a *.png* file
* [Voxcom](https://github.com/larvalabs/voxcom): a voxel compositor for *.vox* models
* [OpenGameTools](https://github.com/jpaver/opengametools): a set of lightweight tools for game development, including a *.vox* scene reader

## Unity3D

* &#x20;[VoxToVFX](https://github.com/Zarbuz/VoxToVFX): imports a MagicaVoxel project to Unity3D using the VFX Graph
* [MagicaGN00T](https://github.com/pszpiczakowski/MagicaGN00T): *.vox* file importer for Unity3D
* [MagicaVoxelUnitySplitter](https://github.com/tkeene/MagicaVoxelUnitySplitter): takes MagicaVoxel exported *.obj* meshes and splits them into separate meshes based on their voxel color
* &#x20;[CsharpVoxReader](https://github.com/barraudf/CsharpVoxReader): a generic C# reader for the *.vox* file format
* \[Deprecated] [MagicaVoxelUnity](https://github.com/darkfall/MagicaVoxelUnity): Unity3D plugin for *.vox* file format

### AssetStore Plugins

* [MagicaVoxel Tools](https://assetstore.unity.com/packages/tools/utilities/magicavoxel-tools-131046?aid=1011lHJn): import/export tools
* [MagicaVoxel Tools - Free Version](https://assetstore.unity.com/packages/tools/utilities/magicavoxel-tools-free-146116?aid=1011lHJn): import/export tools
* [MagicaVoxel To Unity](https://assetstore.unity.com/packages/tools/modeling/magicavoxel-to-unity-63336?aid=1011lHJn): create prefab from *.vox* and *.qb* file with optimized mesh
* [MagicaVoxel Import Tools](https://assetstore.unity.com/packages/tools/modeling/magicavoxel-import-tools-143489?aid=1011lHJn): create optimized prefabs from *.vox* files

## Unreal Engine

* [VOX4U](https://github.com/mik14a/VOX4U): *.vox* format import plugin for Unreal Engine 4

## Houdini

* [Houdini Geo VOX](https://github.com/ttvd/houdini-geo-vox): HDK GEO node which loads *.vox* files as Houdini volumes

## JavaScript

* [vox.js](http://github.dev7.jp/vox.js/): *.vox* file parser and [three.js](https://threejs.org/) mesh builder
* [Parse MagicaVoxel](https://github.com/kevzettler/parse-magica-voxel): npm library that parses *.vox* files to JavaScript objects

### Java

* [JVox](https://github.com/Lignum/JVox): A MagicaVoxel model parser written in Java
