> For the complete documentation index, see [llms.txt](https://thebitcave.gitbook.io/magicavoxel-resources/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://thebitcave.gitbook.io/magicavoxel-resources/shaders/shader-resources.md).

# Shader Resources

## Shaders

* [Lachlan McDonald Shaders](https://github.com/lachlanmcdonald/magicavoxel-shaders): shaders that simplify common and repetitive tasks
* [Kchapelier Voxel Shaders](https://github.com/kchapelier/voxelShaders): small collection of voxel shaders
* [Eric’s MagicaVoxel Shaders](https://github.com/CodingEric/Erics-MagicaVoxel-Shaders): collection of shaders including terrain generator, life game, waterflow emulator, etc.
* [PseudoFractals Voxel Shader](https://github.com/kchapelier/pseudofractals-voxel-shader): shader to generate pseudofractals volumes
* [XELF Shaders](https://github.com/xelfia/XELF.MagicaVoxel.Shaders): a collection of shaders
* [Patrick Seebert VoxelShader](https://github.com/patStar/voxelShader): repository of voxel shaders including *Overgrowth*, *Corrosion* and *Patina*&#x20;

## Tools

* [Cellular Automata Voxel Shader](https://github.com/kchapelier/cellular-automata-voxel-shader): generates a voxel shader from a custom [Cellular Automaton](https://en.wikipedia.org/wiki/Cellular_automaton) rule
* [MagicaPlane](https://github.com/chaojian-zhang/MagicaPlane): generates MagicaVoxel shaders from plain csv layers
* [FK Voxel Shader Editor](https://github.com/duzhi5368/FKVoxelShaderEditor): a monogame editor that can load assets from MagicaVoxel and compile them to monoshader \*.fx files

## Showcase

* [Cellular Automata Gallery](https://github.com/kchapelier/cellular-automata-voxel-shader/blob/master/GALLERY.md)
