Node Reference

The AI Brain Graph comes packed with four main type of nodes:

  • AI Brain State Node

  • AI Transition Node

  • AI Action Node

  • AI Decision Node

Additionally, you'll get some helper nodes:

  • Comment Node

  • AI Brain State Alias Node

  • AI Brain Any State Node

Finally, when you work with a Subgraph, you have access to:

  • AI Brain Subgraph Nodes

  • AI State In Nodes

  • AI Transition Out Nodes

Main Nodes

AI Brain State Node

A State node represents a single state in the MMTools AIBrain.

Each state should be given a unique name by right-clicking the header and choosing Rename.

The Set as starting state button will set the state as the first one in the MMTools AIBrain states list.

Attributes

  • Can Transition To Self: if set to false, self referencing transitions will be removed (for instance Idle > Idle)

Inputs

  • States In (multiple State connections): a list of entry points from other states transitions

  • Actions (multiple Action connections): a list of actions that should be performed when entering the state itself

Outputs

  • Transitions (multiple Transition connections): a list of transitions that will let the system exit from this state

AI Transition Node

A Transition node represents a single transition from a state in the MMTools AI Brain: a state can have more than one transition.

If you wish, you can rename the node by right-clicking the header and choosing Rename but this won't affect the AI generation.

A Transition node should always have a connected AIDecision node

Attributes

This node has no attributes.

Inputs

  • Decision (single Decision connection): a single AI Decision Node that will let the AI Brain exit from the actual state

  • Input (single Transition connection): a single connection from the AI Brain State

Outputs

  • True State (single State connection): a connection to the state that should be activated when the decision is true

  • False State (single State connection): a connection to the state that should be activated when the decision is false

AI Action Node

Action nodes are graph representations of AIAction components. They come with a single output element that should be connected to the state. This will tell the state itself that this action should be executed.

A node may have some parameters, corresponding with the Corgi/TopDown engine AIAction components.

If you wish, you can rename the node by right-clicking the header and choosing Rename but this won't affect the AI generation.

Attributes

  • Label: corresponds to the regular AIAction label

  • Depending on the corresponding AIAction, you'll have access to a list of paramenters

Inputs

This node has no input connections.

Outputs

  • Output (multiple Action connections): a single AI Decision Node that will let the AI Brain exit from the actual state

AI Decision Node

Decision nodes are a graph representation of AIDecision components. They come with a single output element that should be connected to a state transition. This will define the condition to exit the state.

If you wish, you can rename the node by right-clicking the header and choosing Rename but this won't affect the AI generation.

Attributes

  • Label: corresponds to the regular AIDecision label

  • Depending on the corresponding AIDecision, you'll have access to a list of paramenters

Inputs

This node has no input connections.

Outputs

  • Output (multiple Decision connections): a single AIDecision Node that will let the AI Brain exit from the actual state

Helper Nodes

Comment Node

Comment nodes have the only purpose of letting you add notes in your graph. They won't generate anything in the character AI Brain System.

Clicking on the header will let you enter edit note.

Attributes

This node has no input attributes.

Inputs

This node has no input connections.

Outputs

This node has no output connections.

AI Brain State Alias Node

The AI Brain State Alias Node will let you create alias elements for your states: this will avoid main spaghetti like brains when things get complicated.

Attributes

  • Available States: the node will show a list of nodes:

    • In the main graph all nodes and subgraph-exposed nodes will be shown

    • In a subgraph, only inner nodes will be shown

Inputs

  • States In (multiple State connections): a list of entry points from other states transitions

Outputs

This node has no output connections.

AI Brain Any State Node

The AI Brain Any State node will let you generate Decision/Transition logic for all nodes in your graph:

  • If added in a main Graph, also subgraph States will be affected

  • If added in a subgraph, only subgraph States will be affected

Attributes

This node has no input attributes.

Inputs

This node has no input connections.

Outputs

  • Transitions (multiple Transition connections): a list of transitions that will let the system exit all included states

Subgraph Nodes

AI Brain Subgraph Node

A Subgraph node is a special state node, that lets you create a inner state/decision/action logic.

It can be set as a starting node (in this case its inner starting node will be used).

You can create a subgraph asset and assign it to the Subgraph field.

You cannot create nested subgraphs (i.e.: you cannot add a subgraph inside a subgraph)

Attributes

  • Subgraph: the subgraph data

Inputs

  • State In (list of multiple State connections): a dynamically generated list of state connections (see AI State In Nodes)

Outputs

  • Transition Out (list of single Transition connections): a dynamically generated list of transition connections (see AI Transition Out Nodes)

AI State In Node

The AI State In node exposes an AI Brain State node inside a subgraph to the parent brain graph.

State In nodes are only available in a subgraph.

Attributes

This node has no attributes

Inputs

This node has no input connections.

Outputs

  • Input (single State connection): this node will generate a State In connection in the subgraph node of the parent graph

AI Transition Out Node

The AI Transition Out node exposes an AI Transition node connection inside a subgraph to the parent brain graph.

Transition Out nodes are only available in a subgraph.

Attributes

This node has no attributes

Inputs

  • Output (single Transition connection): this node will generate a Transition Out connection in the subgraph node of the parent graph

Outputs

This node has no output connections.

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