The AIBrain Graph System
The AI Brain Graph editor is a tool used to create Corgi/TopDown Engines AI logic through a visual node editor.
The tool is built on top of xNode by Thor Brigsted.
Working with the Graph
Creating a Graph
A graph is an asset stored in your project Assets folder. To create one:
Right click anywhere in the Assets folder
Select Create > The Bit Cave > AI Brain Graph
Rename the brain asset
Double click on it to show the editor window
Creating a SubGraph
Like the graph, a subgraph is an asset stored in your project Assets folder. To create one:
Right click anywhere in the Assets folder
Select Create > The Bit Cave > AI Brain Graph
Rename the brain asset
Double click on it to show the editor window
Adding Nodes
To add nodes to the graph (or subgraph) simply right click on any free space and select the desired node.
Please check the Node Reference page for a list of available nodes.
Using a Graph on a Character
When you add a graph to a Corgi/TopDown character, the system will parse your nodes and will translate them to AIBrain/AIAction/AIDecision components.
To achieve this, all you have to do is to add one of these components:
AI Brain Generator: this component will generate all needed elements to the character
AI Brain Pluggable: similar to the previous component, but the generation will be at runtime
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