Features
Last updated
Was this helpful?
Last updated
Was this helpful?
In this page you will find listed all the features of the package: all of them are tools for MoreMountains AIBrain system.
The system lets you create AIBrains systems by using a node system.
The graph includes the following features;
A visual editing canvas with nodes for all the official AIDecisions and AIActions of Corgi and TopDown Engines
A subgraph system for better reorganization and reusability
An AI Brain Generator component, for quick creation of brain system starting from a brain graph
An AI Pluggable Brain component for runtime generation of AI systems
The debugger includes the following features:
An AIBrainDebuggable component, that is an extension of the regular AIBrain component
An AIBrain Debugger window to check what's going on at runtime including:
Force transitions during gameplay
Force the brain Target during gameplay
Track current/previous brain state tracking
The Master/Brain system includes the following features:
A channel system to send brain commands through the MMEventManager
A Master component to send state change commands through a channel
A Slave component to receive state change commands from one or more channels
The AIBrain Graph is based on , an opensource project by .
The system will let you peek into some of the AIBrain inner workings and test states at runtime.
The system will let you control an AIBrain (or a group of AIBrains) from another point in your game, usually from another AIBrain.